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- Popout for Windows
- -1-
- POPOUT Users Manual
-
- Table of Contents
- Introduction . . . . . . . . . . . . . . . . . . . . . . . . . 2
- Installation . . . . . . . . . . . . . . . . . . . . . . . . . 3
- Windows Install. . . . . . . . . . . . . . . . . . . . . . . . 4
- I'm not quite sure what to do! . . . . . . . . . . . . . . . . 5
- POPOUT Install - The Short Version . . . . . . . . . . . . . . 5
- Creating a Stereogram. . . . . . . . . . . . . . . . . . . . . 6
- Create a Drawing . . . . . . . . . . . . . . . . . . . . . . . 6
- Redefine the Paintbrush Palette. . . . . . . . . . . . . . . . 6
- Initialize the Paintbrush Canvas . . . . . . . . . . . . . . . 7
- Create your Drawing. . . . . . . . . . . . . . . . . . . . . . 7
- Save your Drawing. . . . . . . . . . . . . . . . . . . . . . . 8
- Generate the Stereogram. . . . . . . . . . . . . . . . . . . . 9
- Source File. . . . . . . . . . . . . . . . . . . . . . . . . . 9
- Destination File . . . . . . . . . . . . . . . . . . . . . . . 9
- Translate File . . . . . . . . . . . . . . . . . . . . . . . . 9
- Selecting a Translate File . . . . . . . . . . . . . . . . . . 10
- Structure of a Translate File. . . . . . . . . . . . . . . . . 10
- Output Style . . . . . . . . . . . . . . . . . . . . . . . . . 11
- Black and White Output Style . . . . . . . . . . . . . . . . . 11
- Random Output Style. . . . . . . . . . . . . . . . . . . . . . 11
- Custom Color Output Style. . . . . . . . . . . . . . . . . . . 11
- Selecting a Color File . . . . . . . . . . . . . . . . . . . 12
- Create Color . . . . . . . . . . . . . . . . . . . . . . . . 12
- Create Color File Window . . . . . . . . . . . . . . . . . . 12
- Foreground Color Buttons . . . . . . . . . . . . . . . . . . 13
- Background Color Select. . . . . . . . . . . . . . . . . . . 13
- Clear Button . . . . . . . . . . . . . . . . . . . . . . . . 13
- Save and Cancel Buttons. . . . . . . . . . . . . . . . . . . 14
- Structure of a Color File. . . . . . . . . . . . . . . . . . 14
- Color File . . . . . . . . . . . . . . . . . . . . . . . . . 17
- Pattern Width. . . . . . . . . . . . . . . . . . . . . . . . 18
- Pixel Density. . . . . . . . . . . . . . . . . . . . . . . . 18
- Generate and Cancel. . . . . . . . . . . . . . . . . . . . . 19
- View and Print the Stereogram. . . . . . . . . . . . . . . . 19
- Hints for Printing . . . . . . . . . . . . . . . . . . . . . 20
- Hints for Viewing. . . . . . . . . . . . . . . . . . . . . . 20
- Problems, Suggestions, etc.. . . . . . . . . . . . . . . . . 21
-
- -2-
-
- NOTE:
- This manual was written for the commercial version of POPOUT.
- While this is a fully functional stereogram generator, it does
- not contain all of the added enhancements that were later added
- to the commercial version of the software. Refer to the file
- POPOUT.HLP for a description of the enhancements. When you
- register your shareware, we will send you a complimentary
- copy of the commercial version. Thanks again for trying POPOUT!
-
- Introduction
-
- POPOUT generates Random Dot Stereogram (RDS) image from drawings
- that you create. Stereogram images of the style that POPOUT
- creates appear at first glance to be a repeating pattern of random
- dots. When viewed properly, however, a "hidden" three dimensional
- image will "POP OUT" of the stereogram!
-
- Using Paintbrush or some other suitable drawing tool, you will
- create a drawing using a 16-color palette. After saving your
- drawing, you will invoke POPOUT. POPOUT will read your drawing,
- interpreting each of the 16 colors in your drawing as a "level",
- and create an image file which is a stereogram image containing
- your drawing hidden within it. POPOUT is capable of creating
- stereograms in Black & White, Random Colors, or in Custom Color
- schemes of your own design. Using Paintbrush, you can then view
- and print your stereogram.
-
- If you haven't yet installed POPOUT onto your hard drive, read the
- "Installation" topic, and we'll guide you through the
- installation.
-
-
- -3-
- Installation
-
- Installation of POPOUT is easy. Depending on how you received your
- software, installation may be different for different users.
- Select from the below list the topic that most applies to you:
-
- I Thought it was already installed!
- Windows Install
- I'm not quite sure what to do!
- POPOUT Install - The Short Version
-
- I Thought it was already installed!
- Could be, you're right. If your diskette was received through some
- sort of magazine or distributor, and you've already been through
- some sort of "Install" or "Setup" utility, then you've probably got
- POPOUT on your hard disk already. Check for a Program Group or
- Program Item called POPOUT, and an icon that looks like a minature
- stereogram.
-
- If so, POPOUT is already installed. Go to the topic "Introduction"
- to get you started. If not, go to the topic "Windows Install" and
- we'll get POPOUT installed for you.
-
- -4-
- Windows Install
-
- Depending on the method that your software was distributed, it may
- be installed by an "Install" or "Setup" type of utility.
- Otherwise, follow the steps below for a sure-fire install.
-
- Put the POPOUT disk in your floppy drive.
- Start the File Manager.
- In the Program Manager, find and double click on the "File Manager"
- icon. The File Manager is usually located in the "Main" Program
- Group.
- Create a POPOUT directory on your hard drive.
- In the File Manager, click on the "File" pulldown, then click
- on "Create Directory...". In the window that appears, type:
- C:\POPOUT (and press the 'Enter' key)
- Open the POPOUT directory.
- In the center of the File Manager, move the scroll bar until
- the POPOUT directory is visible. Double click on it to open
- the directory.
- Make the floppy the current drive.
- Click on the symbol representing your floppy drive.
- Copy the POPOUT files to the hard drive.
- Hold down the left mouse button on the opened folder that
- represents you POPOUT floppy on the left hand side of the FIle
- Manager window, then drag it to the symbol that represents
- your hard drive. Release the mouse button. A window will
- appear that asks you if you want to do the copy. Click the
- "Yes" button.
- Exit the File Manager
- Create a POPOUT Program Group
- In the Program Manager window, click on the "File" pulldown,
- then click on "New". Press the "Program Group" button, then
- click on "OK". A second window will appear. Under
- "Description", type the word POPOUT followed by the 'Enter'
- key.
- Create the POPOUT Program Item
- In the Program Manager window, click on the "File" pulldown,
- then click on "New". This time, press the "Program Item"
- button, and click on "OK". Another window will appear. Click
- in the "Description" box, and type the word POPOUT (but DON'T
- press the 'Enter' key). Click in the "Command Line" box, and
- type the following: C:\POPOUT\POPOUT.EXE followed by the
- 'Enter' key.
- Create a POPOUT Help Program Item
- In the Program Manager window, click on the "File" pulldown,
- then click on "New". Press the "Program Item" button, and
- click on "OK". Another window will appear. Click in the
- "Description" box, and type the words POPOUT Help (but DON'T
- press the 'Enter' key). Click in the "Command Line" box, and
- type the following:C:\POPOUT\POPOUT.HLP followed by the
- 'Enter' key.
-
- -5-
- That's it! POPOUT is installed on your hard drive.
- You may want to resize your POPOUT Program group to make it a bit
- smaller.
-
- Refer to the "Introduction" topic, and we'll get you going on
- creating your own stereograms!
-
- I'm not quite sure what to do!
-
- No problem. If you're reading this, you're on the right track. If
- you've already installed POPOUT, go to the topic "Introduction".
- This will get you started in creating stereograms. If you haven't
- yet installed POPOUT, go to "Windows Install". If you're not sure
- if POPOUT has been installed, also refer to "Windows Install". The
- "Windows Install" topic will guide you through the installation of
- POPOUT.
-
- POPOUT Install - The Short Version
-
- This topic is included for the experienced user who is comfortable
- with DOS commands and the creation of Program Groups and Program
- Items. If you'd rather stay within Windows and be guided through
- the installation, go to the "Windows Install" topic:
-
- The Short Version:
- Shell out to DOS.
- Create a directory on your hard drive called POPOUT.
- Copy all of the files on the POPOUT floppy to the POPOUT
- directory.
- Back in Windows, create a Program Group called POPOUT, or add
- the POPOUT Program Item to an existing Group.
- Create the POPOUT Program Item with the command line
- POPOUT.EXE, and your POPOUT directory as the working
- directory. If you want, add POPOUT.HLP to the Group.
-
- -6-
- Creating a Stereogram
-
- The following are the main steps you will follow in creating a
- stereogram image:
-
- Create a Drawing
- Generate the Stereogram
- View and Print the Stereogram
-
- Create a Drawing
-
- The first step in generating a stereogram image is to design the
- image that you want to be hidden within the stereogram. This is
- the most time-consuming part of the process.
-
- We've designed POPOUT to be used easily in conjunction with
- Microsoft Paintbrush, which all Windows users possess, and most are
- familiar with. If you've never used Paintbrush, you may want to
- spend some time getting familiar with it. If you prefer another
- drawing tool, you may certainly use it. POPOUT's only requirement
- is that your drawing be in 16-color BMP format. For purposes of
- this document, we will assume that you are using Paintbrush to
- create your drawings.
-
- We recommend that you create your drawing by following the steps
- shown below:
-
- Redefine the Paintbrush Palette
- Initialize the Paintbrush Canvas
- Create your Drawing
- Save your Drawing
-
- Redefine the Paintbrush Palette
-
- Your distribution diskette contains a Paintbrush Palette definition
- file called POPOUT.PAL. We suggest that you redefine the palette
- using this file.
-
- When you start Paintbrush, you may have noticed that the default
- Paintbrush palette consists of 28 colors. Since Paintbrush can
- only save 16 of these uniquely (we don't know why), we've limited
- POPOUT to accepting drawings which are in a 16-color format. This
- means that in creating your drawing, you will use at a maximum only
- 16 colors from the Paintbrush palette.
- Click on the Paintbrush "Options" pulldown, then click on "Get
- Colors...". Select the file POPOUT.PAL from your POPOUT directory.
-
- This file will redefine the Paintbrush palette such that all but 16
- colors will be "blacked out". Furthermore, the remaining 16 colors
- will be rearranged in such a way as to make it easier for you to
- remember which color will map to which level in the stereogram.
-
- -7-
- Initialize the Paintbrush Canvas
-
- Only the left-most 16 colors of the Paintbrush palette (8 on top
- and 8 on the bottom) will be used in creating your drawing. If
- you've redefined the palette with POPOUT.PAL, these colors are the
- only ones remaining.
-
- Before starting your drawing, you should clear the canvas to the
- top-left palette color. If you've used POPOUT.PAL, this color is
- Black. If you haven't, this color is White.
- Before clearing the canvas, you might want to decide on an image
- size. Click on "Options", then "Image Attributes". Click on the
- "pels" (meaning pixels) "radio" button. Enter the "Width" and
- "Height" of your image. We suggest starting something small, like
- 320 Width by 200 Height.
-
- Once you've chosen the size of your drawing, you're ready to clear
- the canvas. Click on the top-left color of the palette with the
- RIGHT mouse button. Click on the "File" pulldown, then click on
- "New".
-
- Hint:
- Later, you may want to experiment with clearing the canvas to a
- different color. You can get some interesting "Push In" effects
- (rather than POP OUT) in your stereograms.
-
- Create your Drawing
-
- Creating your drawing is the most time consuming part of generating
- a stereogram image. This is where you will actually draw the image
- that you want POPOUT to hide within your stereogram.
- Using all of the normal Paintbrush tools, go ahead and create your
- drawing. The important thing to remember is that the colors you
- choose will be interpreted by POPOUT as "levels". Of the 16
- left-most colors, the color on the top left (Black if you've used
- POPOUT.PAL) will be interpreted as the level furthest from the
- viewer. The next color (Dark Red if you've used POPOUT.PAL) is
- closer to the viewer. This continues on until the bottom-right
- color (White if you've used POPOUT.PAL) is the closest level to the
- viewer.
-
- -8-
- Important!
- Do not confuse these colors with the colors of your stereogram.
- The color of your stereogram has nothing to do with the colors you
- use to create your drawing. The colors that you use here is simply
- a way for you to put depth information into your drawing.
-
- Hint:
- If this is your first time, you may want to use a drawing that
- we've included on your diskette, rather than creating one of your
- own. Click on "File", then click on "Open". Select the file
- EXAMPI.BMP from your POPOUT directory. This is a good example of
- a 16-color drawing.
-
- Another Hint:
- When you're creating your drawing, try not to have less than 3 or
- 4 pixels of the same color (level) in one horizontal row. For
- example, don't draw a vertical line that is only 1 pixel wide.
- Because of the way the illusion works, something like this will be
- very hard to see in the stereogram.
-
- Save your Drawing
-
- Once you're finished with your drawing, you will need to save it to
- disk in order for POPOUT to read it. Your drawing (which POPOUT
- calls a Source File) must be in a 16-color BMP format.
- To save the drawing, click on the "File" pulldown, then click on
- "Save As...". In the "Save File as Type" window, select "16 Color
- bitmap". Here, you will need to choose a filename, for example,
- EXAMPI.BMP.
-
- Hint:
- We prefer to save Source File drawings with a filename ending in
- the letter "I" to indicate that this is an input file to POPOUT.
- By naming the stereogram the same name but without the "I", it is
- easy to remember which drawing was used to create which stereogram.
-
- Warning!
- Some new users of POPOUT invariably try to convert a scanned
- photograph to a stereogram. You should be aware that THIS WILL NOT
- WORK! This is not a fault of POPOUT. A scanned photograph
- contains NO depth information encoded within it. Colors or
- greyshades produced by a scan are NOT the same thing as depth
- information. POPOUT (or any other RDS generator) has no way of
- determining relative depth in the image.
-
- -9-
- Generate the Stereogram
-
- Once you've created your Source File drawing and saved it to disk
- in 16-color BMP format, you're ready to start POPOUT.
- In the POPOUT Main Menu, you will specify the Source File drawing
- and specify a filename for POPOUT to save the stereogram, called
- the Destination File. After filling in a number of optional
- parameters, you will be ready to generate your stereogram. The
- following topics provide a description of all of the controls in
- the POPOUT Main Menu.
-
- Source File
-
- The Source File is the filename of the 16-color BMP drawing that
- you created using Paintbrush or another similar tool. This is the
- main source of information for POPOUT when creating a stereogram,
- as it contains the image that POPOUT will hide within the
- stereogram.
-
- In the POPOUT Main Menu, click on the Source File button, and
- select the filename of the drawing that you created.
-
- Destination File
-
- The Destination File is the file which is your stereogram. POPOUT
- will create this file. The purpose of the Destination File button
- in the POPOUT Main Menu is for you to specify the filename.
- POPOUT saves stereograms in BMP format so that they can be viewed
- by Paintbrush.
-
- Hint:
- When specifying the Destination FIle name, use a name similar to
- the name you gave to your Source File drawing when you saved it in
- Paintbrush. Down the road, it will help you remember which drawing
- was used to create the stereogram. If your Source File drawing is
- called EXAMPI.BMP, you may want to name the Destination file
- something like EXAMPO.BMP.
-
- Translate File
-
- It turns out that there seems to be some "quirkiness" in the way
- Paintbrush saves BMP drawings. We're not sure why, but 16-color
- BMP drawings are saved slightly differently when Windows is running
- in 16-color mode as opposed to 256-color mode. A couple of the
- colors get mixed up when Paintbrush saves the drawing. In the
- tests we've run with Windows in 64K or 16M color modes, Paintbrush
- will only save 8 unique colors of your drawing. For this reason,
- we suggest that you have Windows running in 16-color or 256-color
- mode (which is probably the way most people's environment is set up
- anyway).
-
- -10-
- Furthermore, while we recommend that you redefine your Paintbrush
- palette with POPOUT.PAL when creating your Source File drawing,
- some folks may choose not to do so.
- Because of all of these things, we needed to introduce some
- mechanism that was the "final word" on how colors in the Source
- File drawing are to be converted to levels in the Destination File
- stereogram. This is the purpose of the Translate File. We've
- included three Translate Files on your diskette; one of them should
- fit your environment.
-
- Selecting a Translate File
-
- Most all POPOUT users will be able to make use of one of the three
- Translate Files included on your disk. Read through the following
- scenereos, and find the one that fits your particular environment.
- If you have Windows running in 16-color mode, and you've used
- POPOUT.PAL to redefine your Paintbrush palette, then use
- POPOUT16.POT as your Translate File.
-
- If you have Windows running in 256-color mode, and you've used
- POPOUT.PAL to redefine your Paintbrush palette, then use POPOUT.POT
- as your Translate File. This is the scenereo we prefer to use, and
- recommend that you use.
-
- If you have Windows running in 16-color mode, and you've chosen to
- use the default Paintbrush palette, then use POP16ORG.POT as your
- Translate File.
-
- If you have WIndows running in 256-color mode, and you've chosen to
- use the default Paintbrush palette, then you will not need a
- Translate File.
-
- Structure of a Translate File
-
- While you should never need to create your own Translate File,
- we've included this topic to explain what is contained within the
- Translate File.
-
- The Translate File is a simple text file, consisting of 16 lines.
- Each line contains one of the numbers 0 through 15.
- The Translate File assigns positional numbers to the 16 left-most
- default colors of the Paintbrush palette. If you were to start
- Paintbrush and NOT redefine the palette, you could assign numbers
- 0 through 7 to the 8 top-left colors, and the numbers 8 through 15
- to the 8 bottom-left colors.
-
- The first line of the Translate File specifies which one of these
- colors should be the "bottom" level of the stereogram (the level
- furthest from the viewer). The next line contains the number of
- the color for the next level up, etc. The 16th line of the
- Translate File specifies the color that will map to the "top"
- level, the level closest to the viewer.
-
- -11-
- Output Style
-
- The Output Style section of the POPOUT Main Menu consists of three
- "radio" style pushbuttons. The Output Style specifies the type of
- stereogram that you want POPOUT to create. The following topics
- will discuss each of these Output Styles.
-
- Black and White Output Style
-
- This is the default Output Style. This Output Style selection will
- tell POPOUT to generate your Destination File stereogram in the
- form of a 2-color BMP file. For hardcopy to a simple black and
- white printer, this is the Output Style you'll want to use.
-
- Random Output Style
-
- This Output Style button tells POPOUT to generate the Destination
- file stereogram using a random selection of 256 colors.
- These stereograms are stored as a 256-color BMP file.
-
- Hint:
- Random color stereograms, even though they are 256 color, convert
- nicely to a 16 color format. Read the stereogram in Paintbrush,
- then resave it as a 16-color BMP. This may be helpful for users
- with color printers with limited capability.
-
- Custom Color Output Style
-
- This is the Output Style that allows users precise control over the
- coloring of their stereograms. When this Output Style is selected,
- POPOUT needs some mechanism to tell it precisely how to color the
- stereogram. It uses something we call a Color File to do this.
-
- Important!
- Don't confuse the color of the stereogram with the colors that you
- used when creating your Source File drawing in Paintbrush. Those
- colors that you used in Paintbrush were converted by POPOUT to
- "levels", and have nothing to do with the color of the stereogram.
- The Color File is the mechanism used by POPOUT to control the color
- of the stereogram. The Color File contains, in precise detail, how
- the color of the stereogram should vary from top to bottom of the
- image.
-
- When using this Output Style, you must either create a new Color
- File by clicking on the Create Color button, or use a previously
- created Color File by clicking on the Color File button.
-
- -12-
- Selecting a Color File
-
- The rectangular Color File button is used to select a previously
- created Color File when generating custom color stereograms. Click
- on the button, then select the Color File you want POPOUT to use
- when coloring the stereogram (Color Files have a default extension
- of *.POC).
-
- If you will be creating a new color scheme for the stereogram, you
- will need to create a new Color File. In this case, click on the
- Create Color button.
-
- Create Color
-
- The Create Color button is used to create a new color scheme, and
- hence, a new Color File. Color Files are used in the creation of
- Custom Color stereograms.
-
- The Color File is a simple text file which describes to POPOUT how
- to color your stereogram. In a Custom Color stereogram, we
- consider some of the pixels to be foreground pixels, and others to
- be background pixels. The foreground pixels of the Custom Color
- stereogram may vary in color from top to bottom of the image. The
- background pixels all have the same color value.
- When you press the Create Color button, a window which we call the
- "Create Color File" window pops up. In this window, you may select
- any number of colors from 1 to 50 to make up the color scheme of
- the foreground pixels in your stereogram. You may also select the
- color of the background pixels.
-
- For a detailed description of the "Create Color File" window, refer
- to the topic "Create Color File Window". For a detailed
- description of the structure of a Color File, refer to the topic
- "Structure of the Color File".
-
- Create Color File Window
-
- "Create Color File" is the name of a POPOUT window that is opened
- when you press the "Create Color" button. The purpose of the
- window is to allow the user to create a color scheme for Custom
- Color stereograms, and hence a Color File.
-
- The "Create Color File" window has the following controls:
-
- -13-
- Foreground Color Buttons
-
- The "Create Color File" window contains eight buttons along the
- left side of the window. These buttons are used to create a color
- scheme for the foreground pixels in Custom Color Stereograms.
- You may press any of the eight color buttons from 1 to 50 times.
- By the sequence and number of button presses, you will define how
- you want the color of foreground pixels to vary from the top to
- bottom of the stereogram.
-
- For example, if you press the buttons Red-White-Blue, the
- foreground pixels of the stereogram will vary gradually from Red at
- the top of the image to White in the middle, then finally from
- White to Blue at the bottom.
-
- As you press a color button, a list is maintained and displayed to
- remind you of the color scheme you're designing.
-
- Hint:
- Color buttons may be pressed more than once. For example, the key
- presses Red-White-Blue will produce a color scheme different than
- pressing Red-Red-White-White-Blue-Blue. Experiment.
-
- Another Hint:
- If you've made a mistake, you can delete colors from the displayed
- list. Click on the entry in the list to highlight it, then click
- on the Clear Button.
-
- Background Color Select
-
- To the right of the "Create Color File" window is a "combo box"
- which allows you to select the color of the background pixels in a
- Custom Color stereogram.
- The default color of these background pixels is Black.
-
- Hint:
- If you will be printing this stereogram, try using White as the
- background color. The resulting stereogram will tend to be less
- "busy" looking.
-
- Clear Button
-
- The Clear button in the "Create Color File" window has two
- purposes. When selecting a foreground pixel color scheme, a list
- of the colors you've chosen appears in the center of the window.
- If you click on one of the colors in the list to highlight it, then
- press the Clear button, the entry will be deleted from the list.
- If you press the Clear button when no entries in the list are
- highlighted, all of the entries are deleted.
-
- -14-
- Save and Cancel Buttons
-
- Once you've chosen a list of foreground colors, and selected a
- background color, click on the Save button to create a Color File.
- You will be prompted for a filename for the Color File. POPOUT
- Color Files have a default extension of *.POC.
- Once you've saved your color scheme into a Color File, the "Create
- Color File" window will close, and the name of your newly created
- Color File will be entered into the "Color File" space in the
- POPOUT Main Menu.
-
- If you've decided that you don't want to be generating a Custom
- Color stereogram afterall, click on the Cancel button to close the
- "Create Color File" window.
-
- Structure of a Color File
-
- Most users will probably never have any need or desire to manually
- modify a Color File. Since a Color File is a simple text file
- which can be edited using an editor such as Notepad, you may very
- well want to "tinker" with Color Files.
-
- In the interest of simplicity, we designed the "Create Color File"
- window to create Color Files containing only full intensity primary
- and secondary colors, as well as White and Black. By "tweaking" a
- Color File, you can create color schemes including many other
- colors. Therefore, we've included this topic to discuss the
- structure of a Color File.
-
- As previously mentioned, a Color File is a simple text file. The
- Color File can contain any number of lines. Each line contains a
- command to POPOUT. There is a very strict syntax that must be
- adhered to in a Color File (remember, since Color Files are
- generated by POPOUT's "Create Color File" window, there's normally
- never a problem - problems only occur when you modify a Color
- File).
-
- -15-
- Each line in a Color File must begin with one of four words: RED,
- GREEN, BLUE, or BLACK (case does not matter). Any number of lines
- may begin with the words RED, GREEN, or BLUE, but only one line may
- begin with the word BLACK. Furthermore, the line beginning with
- the word BLACK must be the last line in the Color File.
- For lines beginning with the words RED, GREEN, or BLUE, the syntax
- is as follows:
-
- COLOR STARTC ENDC STARTY ENDY
-
- where:
- COLOR is either RED, GREEN, or BLUE
- STARTC is the beginning intensity (in percent) of the color ENDC is
- the ending intensity (in percent) of the color
- STARTY is the beginning line (in percent) of the stereogram ENDY is
- the ending line (in percent) of the stereogram.
-
- STARTC, ENDC, STARTY and ENDY are all integer numbers between 0 and
- 100 (inclusive), preceeded by one space. ENDY must always be a
- larger number than STARTY.
-
- For the line beginning with the word "BLACK", the syntax is:
-
- BLACK REDC GREENC BLUEC
-
- where:
- REDC is the amount (in percent) of Red in the background pixels.
- GREENC is the amount (in percent) of Green in the background
- pixels.
- BLUEC is the amount (in percent) of Blue in the background pixels.
-
- REDC, GREENC, and BLUEC must all be integer numbers between 0 and
- 100 (inclusive).
-
- For example, the line:
- RED 0 100 0 100
- would be interpreted by POPOUT to mean, "Gradually vary Red from 0%
- intensity to 100% intensity, from 0% down the image (the top) to
- 100% of the way down the image (the bottom). In other words, this
- command will ramp any red in the image from full-off at the top of
- the stereogram, to full intensity at the bottom.
-
- -16-
- The following example is a Color File generated by pressing the
- sequence Red-White-Blue in the "Create Color File" window, and
- selecting Yellow as the background color. Note that this sequence
- will cause the foreground pixels in the stereogram to be Red at the
- top of the image, gradually fading into White in the middle, then
- onto Blue at the bottom. The background pixels will be Yellow.
-
- RED 100 100 0 50
- RED 100 0 50 100
- GREEN 0 100 0 50
- GREEN 100 0 50 100
- BLUE 0 0 0 50
- BLUE 0 100 50 100
- BLACK 100 100 0
-
- The above example Color File would be interpreted by POPOUT as
- follows:
-
- The first line would be read by POPOUT as, "Vary Red from full-on
- at the top of the image, to full on in the middle of the image".
- In other words, Red stays at full-on for the top half of the image.
-
- The second line would be interpreted as, "Vary Red from full-on in
- the middle of the image to full-off at the bottom".
-
- The third line tells POPOUT to vary Green from full-off at the top
- to full-on in the middle, and the fourth line says to ramp green
- from full-on in the middle to full-off at the bottom.
-
- The fifth and sixth lines ramps Blue from full-off at the top to
- full-on in the middle, then to stay at full-on for the bottom half.
- When POPOUT combines all of this information when creating
- foreground pixels, we see that there is no Green or Blue at the top
- of the image, but lots of Red. So, the very top of the image will
- be Red. For the top half of the image, Green and Blue gradually
- increase in intensity so that in the middle, we have full intensity
- of all three colors, resulting in White in the middle (Red + Green
- + Blue = White). Moving from the middle to the bottom of the
- image, both Red and Green fall to full-off, while Blue stays at
- full-on. So, in the bottom half of the image, we fade from White
- to Blue.
-
- The last line of the Color File redefines the Black, or background
- pixels, to be full-intensity Red and full-intensity Green, but no
- Blue. Red + Green = Yellow, so the background pixels will be
- Yellow.
-
- -17-
- Hint:
- If you're in there fiddling with Color Files, make sure and
- "overlap" both color and position values. For example, in the two
- lines above that describe Red, the middle of the image (50%) is
- defined in both lines. Don't do something like:
- RED 100 100 0 50
- RED 100 0 51 100
-
- In the above example, we haven't "covered" the area between 50% and
- 51% of the way down the image.
-
- Hint:
- Color Files are independant of the stereograms. You may eventually
- have an entire directory containg many Color Files that you've
- created. Any Color File may be used to color any stereogram. We
- suggest naming color files (which have a default extension of
- *.POC) such that they indicate the color scheme. For example, a
- Color File containing the color scheme "Red, White, Blue" may be
- called something like USFLAG.POC, or RWB.POC.
-
- Hint:
- If you're experimenting just to see if you can get a viewable
- stereogram, you may want to leave the Output Style set to Black &
- White, as these take up a lot less disk space than Random or Custom
- Color stereograms.
-
- Color File
-
- The Color File button is used when you want POPOUT to create a
- stereogram with a color scheme that you have previously defined and
- stored on your disk as a Color File. The Color File button is used
- to select the Color File. This button is enabled only when you've
- selected the Output Style to be Custom Color.
-
- Color Files are independant of stereograms. You may in time have
- a directory full of miscellaneous Color Files. Any Color File may
- be used to define the color for any Custom Color stereogram.
- To create a Color File, refer to the topic "Create Color".
-
- Hint:
- Color Files have a default extension of *.POC. Name a Color Files
- to be descriptive of the color scheme it defines, not the
- stereogram you're using it to create. For example, a Color File
- that describes the color scheme "Cyan, Magenta, Yellow, Black"
- might be named something like CMYK.POC.
-
- -18-
- Pattern Width
-
- One of the first things you notice when looking at a Random Dot
- Stereogram is the seemingly repeating patterns of random dots
- across the width of the image. We refer to this distance between
- repeating patterns as the Pattern Width.
-
- When POPOUT generates a stereogram, it reads this parameter (which
- we've arbitrarily defaulted to 48) to determine how many pixels to
- generate before repeating the pattern. The Pattern Width value is
- specified in Pixels.
-
- Since we don't know the resolution or size of your monitor, and we
- don't know the resolution of your printer and whether you'll be
- scaling your image before printing it, we don't know the physical
- distance between patterns in your finished stereogram. This
- physical distance between patterns is what increases or decreases
- the relative "depth" of the image contained within the stereogram.
- The wider the pattern, the more depth in the image. Also, the
- wider the pattern, the more difficult it will be for some people to
- see the hidden image.
-
- Depending on your own environment, you will probably want to
- experiment with different values for the Pattern Width. We
- recommend a pattern width of somewhere between three quarters of an
- inch to an inch and a half.
-
- Pixel Density
-
- When generating a Black & White or Custom Color stereogram, we have
- the concept of "foreground" and "background" pixels. In Black &
- White stereograms, we consider the White pixels to be in the
- foreground, and the Black ones to be in the background. When
- creating Custom Color stereograms, we consider the colored pixels
- to be the foreground pixels, and the "Black" pixels (which may be
- redefined to another color) to be the background pixels.
- The Pixel Density is a percentage value. It specifies to POPOUT
- the percentage of foreground pixels that should be generated. The
- default value is 50, which tells POPOUT that when creating a Black
- & White or Custom Color stereogram, make roughly half of the pixels
- the foreground color, and half of the background color.
- The reason for including the Pixel Density parameter is for
- generating a stereogram which you intend to print. Users who copy
- their stereograms to directly to high density printers (such as the
- 300 and 600 dots per inch with no scaling) will find that
- stereograms created with a 50% Pixel Density tend to be a bit dark.
-
- By adjusting this value, a lighter print can be obtained.
- Allowable values are from 1 to 99 (both 0 and 100 make no sense, as
- this would produce an image of all foreground or all background
- pixels!)
-
- -19-
- Note:
- The Pixel Density is not used when the Output Style is Random,
- since there is no concept of foreground or background pixels. In
- this case, all pixel colors are chosen randomly by POPOUT. The
- words "Pixel Density" on the Main Menu will be either faded, or
- gone altogether, depending on your particular Windows color scheme.
-
- Generate and Cancel
-
- The Generate button in the POPOUT Main Menu is the "DO IT" button.
- Once you've set up all of the controls, click on the Generate
- button.
-
- At this point, POPOUT will read your Source File drawing, and any
- appropriate controls that you've set like Translate File, Output
- Style, Pattern Width, etc. POPOUT will create then create a file
- on your disk with the name you gave as the Destination File. This
- file is your stereogram. POPOUT displays a status bar at the
- bottom of the menu to provide feedback as to where it is in
- generating your stereogram. Depending on the speed of your
- computer, you may never even notice it.
- Once POPOUT has finished generating your stereogram Destination
- File, you may exit POPOUT if you wish. The Cancel button is used
- to exit POPOUT.
-
- Hint:
- Don't exit POPOUT if you're experimenting with an image. Iconify
- POPOUT, and view your stereogram using Paintbrush. This way,
- POPOUT will retail all of the parameters you've set up, and it will
- make it easy to change a parameter for another iteration.
-
- Another Hint:
- Since the RDS is based on randomly generated pixels, sometimes you
- may get a stereogram that just doesn't "look right". A glob of
- blue pixels here, a glob of black pixels there, etc. Each time you
- press the Generate button, POPOUT uses a different set of random
- numbers, so keep hitting Generate, view the stereogram via
- Paintbrush, go back and hit Generate again, etc., until you get a
- stereogram that you like.
-
- View and Print the Stereogram
-
- Once you've clicked on the Generate button in the POPOUT Main Menu
- and POPOUT generated your stereogram, you will want to view it.
- POPOUT saves your stereogram the filename given as the Destination
- File, and saves it in BMP format. Black & White stereograms are
- stored in 2-color BMP format, while Random and Custom Color
- stereograms are stored as 256-color BMP files.
-
- -20-
- Start Paintbrush, and Open the file that you specifed to POPOUT as
- the Destination File. If you're not satisfied with something,
- either Open your Source File drawing and fix it, or fiddle with the
- parameters in POPOUT. Once you're satisfied, you may want to print
- your stereogram. Print your stereogram directly from Paintbrush.
- Refer to the topic "Hints for Printing".
-
- Hints for Printing
-
- Paintbrush contains a nice mechanism for printing your stereograms.
-
- There are a few tips, however, that we've included so that you
- produce the nicest looking hardcopy.
-
- Always use the Printer Resolution. When you print using
- Paintbrush, there is a box in the Paintbrush Print window labelled
- "Use Printer Resolution". Always 'X' this box. If you don't, you
- may see vertical ridges or lines in your stereogram.
-
- Try to scale by integer multiples of 100. In the Paintbrush Print
- window, scale by numbers like 100%, 200%, 300%, etc. Otherwise,
- you may see the same vertical lines or ridges mentioned above.
- Depending on the resolution of your printer, and the scaling factor
- mentioned above, you may need to go back and recreate your
- stereogram with a different value for the Pattern Width in the
- POPOUT Main Menu. On paper, the distance between repeating
- patterns should be around an inch to an inch and a half.
- If you've generated a Black & White stereogram, and your printing
- to a black and white printer, you may notice that the stereogram is
- a bit dark, especially if you have a high resolution printer and
- your print scale factor is small. Go back and re-generate your
- stereogram with a higher value for the Pixel Density in the POPOUT
- Main Menu.
-
- Hint:
- When you're working on a stereogram, never exit POPOUT or
- Paintbrush. Either iconify the one you're not using, or keep it in
- back. This makes any iteration of fiddling with your drawing,
- fiddling with POPOUT parameters, viewing the stereogram, fiddling
- again with your drawing, etc., a lot easier and quicker.
-
- Hints for Viewing
-
- Some folks will have no problems in viewing your stereogram images.
-
- Others may need a bit of help. Below is a list of "hints" that
- we've compiled from different people.
-
- Start with your head about a foot or so from the image. Stare at
- it and let your eyes relax. If things start to move out of focus,
- let them. Keep staring.
-
- -21-
- With your head about a foot from the image, suddenly move toward
- the image, and try not to refocus.
-
- Stare at something at a far wall. Then, suddenly, glance at the
- image. Don't try to refocus on the image.
-
- Get your nose right up to the image. Gradually (or for some
- people, quickly) move your head back.
-
- Practice by drawing two dots on a piece of paper about an inch or
- so apart. Stare at them and let your eyes relax. Both dots should
- go out of focus, and you will see a total of four fuzzy dots. Keep
- staring. As the two middle fuzzy dots start to move toward each
- other, let them. There will be a point where the two middle fuzzy
- dots meet, and you will see a total of three dots, where the one in
- the center is clear, and the two edge dots are fuzzy. This is what
- you need to be doing to your eyes to see the stereogram image.
-
- On a printed stereogram, draw two dots like in the above hint just
- above the stereogram, at a distance identical to the pattern width.
-
- Once you stare and see three dots, gradually move your eyes down
- into the stereogram without trying to refocus.
-
- Problems, Suggestions, etc.
-
- If you've encountered some sort of problem in trying to generate a
- stereogram image using POPOUT, our first recommendation is to
- rummage through this Help file. We've tried to include a number of
- tips and suggestions to give you the best possible results.
- Chances are, the answer to your question is buried in this Help
- file somewhere.
-
- If not, or if you have any other problems, either contact the agent
- or merchant that sold you your software. If he or she can't answer
- your question, you can contact the authors by way of the addresses
- shown below:
-
- POPOUT
- C/O Bob Hankinson
- P.O. Box 50632
- Dallas, Texas 75250
-
- Or via the Internet, America OnLine, Prodigy, or CompuServe:
- Internet or AOL: BHankinson@aol.com
- Prodigy: GRSR18B
- CIS: 73144,1046
-